(I always felt Crystal tried their "best" to prevent TR players to ever get frustrated with anything, maybe except for the final bosses. ![]() Which is, in a nutshell, a game that doesn't play itself for you, doesn't offer a year long cutscene every two minutes and doesn't assume that the player is a complete idiot who has to be guided through every little tiny bit with white ledges, shimmering objects and icons (press this, go here, do that) and Lara mumbling to herself "I think I have to do this thing here" all the time, spoiling the authentic fun of exploration and the joy of discovery. I would say this demo is everything I always expected from Crystal Dynamics and never got from them.
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